FYRKANTIG FÅGEL Soundtrack |
Wwise Soundcaster Music Session |
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Game Soundtrack for the indie game, FYRKANTIG FÅGEL. Klättra / Climb was capture recorded in Audiokinetic's Wwise using a re-orchestration layering approach.
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Wwise Soundcaster music session for FYRKANTIG FÅGEL. I composed using re-orchestration, re-sequencing and standard linear music composition techniques. I used States to determine which piece to play depending on the level implementation in Unity. I've also added low and high pass filters as a Real Time Parameter Control (RTPC) based on the characters position in the game.
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ANGRY BOTS |
GRIS Mockup |
Created all of my own audio assets - music, foley, ADSR and sound design - into these clips for educational purposes for the completed certification process of Avid's Pro Tools 130. Angry Bots was implemented in Unity's game engine.
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